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Category: About project

Through the project, we help teachers acquire the necessary knowledge and experience of leading STEAM activities using Design Sprint and Challenge Based Learning methodologies in order to be able to use STEAM in class and to facilitate the path of advancement in STEM careers for their students.
We have developed an online platform for youth workers where they can learn how to better communicate with young people or decision-makers in the field of youth, as well as online tools that can help them.
A strategic partnership whose goal is to increase the motivation of young people to get involved in educational programs in the STEM field using the STE(A)M methodology.
We help students to stop being afraid of mathematics from their first school days, but to understand its application and importance for everyday life.
Through this project, participants from seven European countries connected through the topics of formation of local and European identities, citizenship and history.
We say NO to misinformation and fake news! Together with our partners, we have developed a training program for everyone who wants to do the same.
We are developing a methodology and exploring a new spectrum of activities in the areas of cooperation, mentoring and developing relationships with the private IT sector in order to involve as many women as possible in it.
Through the development of online learning platforms, young people are introduced to the concept of open data and ways to use it to improve the community.
A strategic partnership created with the aim of using information and communication technologies to solve the problem of youth unemployment.
Exchange of good ideas and practices for the involvement of citizens in the dissemination and care of cultural heritage at the international level.
Education of high school students for cooperative entrepreneurship.
We designed and piloted an innovative methodology that combines augmented reality and museums!
We have developed a digital tool for learning about climate change that will provide knowledge, raise awareness of environmental sustainability and promote digital literacy among primary school students.
We spread the crowddreaming methodology among high school students to encourage them to explore European values, cultural heritage, common history, intercultural dialogue and social inclusion.
We teach young people the importance of global citizenship through the digital storytelling methodology.
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