Through the project, we help teachers acquire the necessary knowledge and experience of leading STEAM activities using Design Sprint and Challenge Based Learning methodologies in order to be able to use STEAM in class and to facilitate the path of advancement in STEM careers for their students.
We have developed an online platform for youth workers where they can learn how to better communicate with young people or decision-makers in the field of youth, as well as online tools that can help them.
A strategic partnership whose goal is to increase the motivation of young people to get involved in educational programs in the STEM field using the STE(A)M methodology.
Through this project, participants from seven European countries connected through the topics of formation of local and European identities, citizenship and history.
We are developing a methodology and exploring a new spectrum of activities in the areas of cooperation, mentoring and developing relationships with the private IT sector in order to involve as many women as possible in it.
Through the development of online learning platforms, young people are introduced to the concept of open data and ways to use it to improve the community.
We have developed a digital tool for learning about climate change that will provide knowledge, raise awareness of environmental sustainability and promote digital literacy among primary school students.
We spread the crowddreaming methodology among high school students to encourage them to explore European values, cultural heritage, common history, intercultural dialogue and social inclusion.
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